hey, sorry for the kind of necro post,I was out of the loop for a bit, then came back and started pig_face. I took what the good people above said into account (thank you :) ) and have come out with this, I think i can push it a bit further here and there but wadayarecon? Rendered in marmoset... thanks for looking...back…
the eyes are shining therfore really looking strange. (make them a bit darker and the iris bigger) the hair doesn´t look like hair (you can see that it is sculpted like you have used a rough noise filter on teh brush and it doesn´t fit to the realistic appearance of the rest) you could need some color variation in the face…
morning good people of polycount, I have a request. I could do with your help to get my texturing up to a decent standard. I'm not saying that I'm 100% with my modelling but I have a fair idea of where I go wrong and kind of know what I need to work on, but texturing draws a blank for me, I just end up throwing more layers…
This looks very good so far. Just a bit more dirt and wear on him. Also little bit more definition on the material - skin and leather looks good but you can give the rest some more loving. Not that I could do better than you :) I love how you have some variation on the skin near the elbows- how about do this on the face-…
Really nice job on the modelling and I think your texturing is good too. It really just needs those extra bits of wow to the texture as chris says. How about more shine, bruising, blood and dirt on his skin? This is equivalent of a brand new house and an old battered house. The old battered house looks way more…
Hey Seth, Nice character. I think good lighting always sells a good modeling/texture job better. You should look into three point lighting. You know, Key, Fill, Rim. You could even throw a kick light in there. As far as Texturing, I think you have a pretty solid base. If I were you, I would start thinking about where this…
I know this is very old but it looks like things have not changed all that much, and also you could do this in zbrush as well. http://www.pig-brain.com/tut01/tut01_01.htm
thanks Chris, wear and material definition, two things that just bake my noggin, believe it or not I spent a good 40 hrs on that diffuse, but I feel that a lot of the time I am just doing things that I then change back y'know? Do you skype at all? I'm not a fan of MSN. Oh yeah rv_el's Guile.....I have loved that piece for…
HAL: Thanks mister MJackson126: brilliant feedback, thanks very much....I took onboard almost everything that you mentioned except the mud...French dirt makes stuff that actually does resemble wading through sewage so that works well. I added facial bruses and lots of extra dirt and wear on the hat, and his webbing etc...…