Yes I've seen those methods. I cant post the model as that would be ill advised.Its not mine and this is personal work and learning for me. I dont want to bake from high poly to low poly models as that would invlove me making a high poly model for each bake and thats just not practical if I want to use the ao's as textures…
Are you prepared to spend the next 100 years trying to get the same quality from a low-poly-only bake? You posted a picture of what you want to achieve, but they only got those results using a method you refuse to. Don't take it out on tutorials saying they suck; you've been given countless methods and they all seem to be…
I'm getting frustrated trying to render out AO maps from 3ds max 2010 to be used in texturing. The quality of my renders are not what i'd expect.Some areas are too dark, details not clear enough, unwanted shadows... I do have some over-lapped parts but those I can live with and edit. I've tried using both light tracer and…
I saw the fg in one of the ao tutorials on the net. Lots of bad info out there. After a long time on my own trying to figure these problems out is when i came here for advice. I've tried every method you can think of and it looks like crap. You are absolutely right. I already have hq normal maps to work with as these are…