Hi i made a perfect head with perfect uv inside 3d max and then use spotlight and start to paint unitl is perfect but whne i wnat to extract the diffuse fomr new form polypaint my texture looks with squares it has a subdivision level of 7 no need for hd im wandering why is that can some one help me i never got this issue…
i used poylpaint and new form polypaint before and no havings this problems only when i use spotlight i read the threath and do as it says and nothing resolved
No is this ..the head in in high subdvision inside zbruhs i used spotlight to texture and im making the diffuse texture so i finish painting and the use new from polypaint inside zbruhs and get this weird result
1. Have you completely exited spotlight before trying to generate texture from polypaint? (Don't know why this would make a difference, but zBrush is crazy) 2. Make sure in the mesh you started with, that all the faces are sewn together in the UVs, exporting objs sometimes messes things like this up.