do I understand this right, that you have 1 texture for the diffuse, spec and normal map? If yes, are you using multiple map channels or how does that work?
Here is the Container with normals applied in marmoset. Im going to start work on the spec and diffuse , the Decal sheet in the image is just for an idea of what type of logos etc I want to add.
great diffuse, nice sense of surface details. the only thing u might wanna add is a tiny bit of edging detail. or just reuse or cavity map and pop the edge details. other then that great job !
I agree with you on the details needed for the roller, I think I will gather a bunch of reference and collage it in photoshop until im happy with it :) Here is where Im at with the container, Normals, Base Diffuse However when I try and add my spec in it gives me this, can anyone help with this?
good start on the texturing dude, i would just like to see lots more details on the diff. like of this object is used, wear and tear, discolouration. stuff like that it helps some much to tell a story in ur diffuse map ! and spec too dude ! EDIT: great looking HP model !
So the generator there is made from this normal map? http://i968.photobucket.com/albums/ae170/Strasserbenjamin/Mech_NRM.jpg If so, really awesome, you're really privileged to have Mistry taking his time to crit your stuff. How are you going to be tackling the diffuse? I hope you manage to save as much texture space with…
@myles Yep :) it is, hoping to get all the Mechanical/ metal objects on there. As for the diffuse, Im going to to do the same process, it will just take more time to make sure everything matches up properly. Ill also be using the vertex colours/ blend in udk to give some more variation. Yes I reall appreciate all the help…
Hey dude, Good process so far. Nice little set dressing details you have going. The wires and pipes. Here is a quick paint over i did, with some suggestions. Fixes: >The Railing and pipes, need to have a connecting object. A small metal trim for the railing areas, and the pipes that are going into the wall some…
I love the new pallet texture ! its great ! I really like all the small details you put into it to bring it to life. Now your Barrel is an improvement, the colour spec reads well. If you can try to make a spec power map. and push the overall strength of the spec. >The highlights are too extreme in the diffuse, ton it down…