Not to jack the thread or anything, but it relates: I came across a script a year or so ago on cg hub that let you shift uv shells +1 -1 u/v via marking menu (shift+rmb/ctrl+rmb) but when my last computer took a dump it went the way of the dodo. Wondering if anyone has that script or one similar. I've tried all the usual…
+3 Definitely the most useful UV script I've ever seen or had for Maya. It has everything mentioned here and more. Will save you hours. And yes, it definitely works for Maya 2013.
Grimm_Wrecking sdvxform has that shift uv's by one thing you are looking for, a couple other must have tools in the interface as well. http://www.creativecrash.com/maya/downloads/scripts-plugins/c/sdv_xformuv--2
sdv_xformUV does pretty much what you are looking for http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/sdv_xformuv--2 I use KAM Mapper/UV Ninja, but that costs money but does more stuff.
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor Completely free, completely integrated with the default editor and comes with features such as: -Stack UV shells -Orient UV shells -Align UV shells -Spread UV shells -Set texel density -Calculate pixel distance Has an advanced UV…
Should definitely check out UVDeluxe developed by a friend of mine. We use it at our office all the time. I even re-assigned the hotkey (u) for the usual UV editor to UV deluxe;) Love the straighten UV's and pixel density settings. A nice function is that you can render a UV snapshot to a hardcoded location on the hard…
Hey all, I know there's a textools script/plug-in (forgow which of the two it was) for Max. Was wondering if there was anything similar for Maya? Basically what I would want is numerical control of my UV's. Say for example I want to offset something 1 unit to the right or left, I can input the number and it'll move it so.…