I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
..and on the subject of reusing models, can you scale different modular assets individually without affecting all of them?... for example if I have a column that I want to use but at 3 different sizes, are they treated like instances in that they can not be individually scaled?
If you import it in one go you'll just get a single giant mesh. It's better to import individual meshes. The grid is so you can snap edges of objects together easily. If an object doesn't need to fit perfectly with another object then it's not important to make it fit the grid. Rocks are an example of an object which…