Hey guys! Got a strange issue with seams popping up! i am not sure why its happening, but it seems to be starting when i enable cloth physics for the individual skeletal mesh. They are using normal maps but honestly they seem to work fine before i enable cloth physics, so i was just wondering if any of you knew why? oh and…
im not sure if that would make a difference. take a look at it in the skeletalmesh editor, see if you are having the issue there. also just in case.. go back into your 3d package and weld the overlapping UVs. wont know if that makes a difference but i ran into something similar and that fixed it. if the problem is still…