Hey guys! Got a strange issue with seams popping up! i am not sure why its happening, but it seems to be starting when i enable cloth physics for the individual skeletal mesh. They are using normal maps but honestly they seem to work fine before i enable cloth physics, so i was just wondering if any of you knew why?
oh and another example
both arms are using the same uv space in this one
Replies
you may want to check this out
http://udn.epicgames.com/Three/LightMapUnwrapping.html
Thanks btw!
if the problem is still visible in the skm editor, then its UV/lightmap issues. if not, then its something unreal related.