hi all, Does anyone know why 3DS max 2011 64bit would freez while exporting? It doesn't seem to be having problems, except that it gets stuck on "Preparing polymesh for normal export." I've tried mergine the scene into another file and it doesn't seem to make any difference. Exporting a simple cube goes down without a…
i actually have run into this sometimes with OBJ exporting, I've just recently upgraded to max 2011+ so I haven't really tested it a lot, but it seems like it's an issue with data in editable poly, for things that worked for me, you can either:* convert to editable mesh, then back to editable poly [explicit normals used to…
Hey guys, I finally got a chance to get back on here. I tried a bunch of things before converting it to edit mesh and then back to edit poly (and that finally worked). I was exporting to .obj. Thanks a mil!
I have that every now and then with FBX on Max2010, just crashes even with the latest fixes. Turns out if I close the face with some scripts and basically have a new node to attach the geometry to it works fine. Just weird data mix up I guess. I wish FBX exporting would be more reliable.
Sorry to resurrect an old thread but I just came across this using 3dsmax 2011 64bit, though it's just stuck on: Preparing polymesh for normal export... at like 85% = / Going to leave this over night in hopes It will rectify itself. If not I'd like some detailed info on how to go about closing off that part of the program…