That's pretty much how the oscilloscope in this is done. I animated the parameters using matinee. http://www.vimeo.com/22880192 However I used a clamped sine wave instead of the horizontal line texture. Good tutorial.
Fun material. FYI there's an error in your math. The sine function always gives a value between -1 and 1 no matter the input. It's part of the nature of what the sine is. To get amplitudes greater than 1 you'll need to multiply the output of the sine by a number greater than 1. The wave look of the function occurs as an…
Haha, awesome. Yeah, I guess it's pretty straight forwards stuff but it did take a me a couple of hours to get it working exactly right. It was actually that EXACT video, two days ago, that inspired me to try this out. :D Thanks for the compliment. I'm thinking about doing a follow on mini-tut about animating MICs in…
At first, I was like "pfft, whatever, pan a gradient into uvs", but then after seeing all the parameters in the video I thought it was neat. It's funny, a while back I made a snakes particle that used a similar technique.
:) You've done a great job. Don't get me wrong. I like the effort you put in and the material does do its job. Kudos for that. I'm just one of those who feels that a deeper understanding of what you're doing can go a long way toward creativity and productivity.. and your minor trig error actually inspired me to go make my…