ok so i've made some modular pieces, and now i'm starting to build the building . but once i start to stack them weather i be side by side or on top of each other you can see the outlines of the shapes. i've spent ALL day making sure that every diffuse normal and specular map tiles. and it still happens... anyone know what…
This looks too modular. As in, broken into too many pieces in a non-necessary situation. It's a flat wall with windows cut into it. However, did you setup 2nd channel light map UVs? And if you did, did you keep them on an accurate pixel grid (in max) of their respective resolution (in UDK)? If not, the lightmaps' edges…
Sorting out the lightmap would be job one. Then bake it with the normals on the edges matching. One way to do this is to weld a tile on either side when baking and in the UV space move those extra pieces outside of the renderable space. That way your normals behave as if they are connected and everything shades well. This…
yeah i know ,ha im working on that right now. and no.. i haven't done a 2nd channel light map. that probably the problem if you know of any tuts for that please send them this way Thanks so much