I'm not too familiar with the Human IK in Maya (unfortunately...), but since its basically a copy paste of the motionbuilder rig.. what you'd do in motionbuilder is bake the animations down on the joints from the rig, and then tick in this "mirror animation" checkbox before baking it back onto the rig.. thats not rly a…
Need to mirror a particular animation I made with a first-person rig (simple bones and a HI IK solver). Animated the right arm, and want to copy the animation over to the left arm. Both arms are structurally symmetrical, and the names match (other than the l_ and r_ prefixes). It's not biped. I've looked around quite a…