Hey all, Here's the deal. I have a monster animated in maya and I did the entire animation in Y up. But I've recently learned upon importing the animation that UDK uses Z up... (wasn't paying attention to the xyz at the bottom). I just want to know if there's a relatively quick way to re-orient the mesh in maya without…
Oniram, Thank you for your reply. It's not a static mesh, it is a skeletal mesh. The problem I'm having is that I made it and animated it in Y up. I'm just wondering if there's a way to adjust the model in the animset editor or if you know any tricks to re-orient the entire model without ruining the keyframes it already…
well if you are using a static mesh then i dont think u can apply an animation to it. you'll need a skeletalmesh. in which case you can go to the skeletal mesh viewer (or animset viewer), and grab the mesh and change the Rot Origin. also if you plan for this character to be in the game u need to move the Z origin to -52