Howdy Nate. Kevin Johnstone posted up a powerpoint on his site recently which has some great tips on making efficient and modular assets/textures. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Some of the descriptions are kinda scant but the images should give you some ideas I think. Basically…
I'd try making it quickly in some placeholder meshes. You say you have modularity planned so make the pieces you want really roughly to see if it works out well.
Hello everyone, Im still fairly new to designing levels for UDK. I have modeled/textured/build small scale interior levels in UDK before but i want to try something new here with much LARGER scale for a class assignment. It is a large Cathedral-like space ship built on the hand of a giant. I am wondering how i should break…
Nate, I forget if you were in the final presentation at Evolve with Josh Noble, but I would guess that his workflow might give you a decent idea for using tiling textures to create a lot of the large structures, especially if they are going to be quite far off in the distance. For your buttresses, tile most of them, and do…