Z refocuses the camera on whatever you have selected, it continues to tumble around that point even after you've deselected it. RogueOne The script I was talking about can be found here: http://www.scriptspot.com/3ds-max/scripts/hard-soft-edge Pier Janssen also wrote Outliner... I can't really use max without outliner.
You can also turn off the face highlighting in the viewport options. Click viewport label [+] in the upper left corner of the viewport and go to configure and un-check "Shade Selected Faces". It can be assigned to a hot key and there are + and - Buttons in edit poly. Also make note of the arrows next to "Ring" and "Loop"…
(sorry to re-bump an old post, but I thought it would be the best place to ask this question and help others in the future who stumble upon this thread) I'm a recent max user and long-time Maya user like all of you. I've checked the: Customize -> Prefences -> Interaction Mode Tab recently, which can be found in 3DS Max…
Thanks Mark . Great info as ever!! Your post has promoted some questions . I went looking for that script for max that handles smoothing like Maya does but no luck. I searched 40 off pages and only found these guys 1 or 2 If you could post the name I don't mind posting the name I will doing some more searching. Also whats…
Hello Polycount! I Know am not the first and I won’t be the last to try and learn Max coming from Maya and I thought I would document my experince and post any questions I have here. Hopefully others can save themselves some time while learning Max and if the also have some questions feel free to post in this thread…