you can just use a texcoordinate node in your shader to move the UVs around so you're only using part of a texture to move the UV's across try using an add on the texcoordinate node.
As long as I get more feedback I can figure more out, all I need udk for at the moment is the particle systems, I had an idea and I wanted to see if It was possible. I will post all the finals I guess on here or in pimp'n to show you guys what I meant if I get It to work. :( It's a big idea to me. haiddasalami & everyone:…