i've never done it before so there might be an easier path. The RGB multiply is a correct solution. Strangely, the vertex color node doesn't seem to understand the map channel 0 tho it is THE vertex color channel. So i guess, in the vertexpaint modifier, you have to check "Map Channel". The channel 1 should be your bitmap…
Hi Polycounters, I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render. In my understanding it has something to do with the material. I've tried both the 'Mix'…