Hi Polycounters, I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render. In my understanding it has something to do with the material. I've tried both the 'Mix'…
i've never done it before so there might be an easier path. The RGB multiply is a correct solution. Strangely, the vertex color node doesn't seem to understand the map channel 0 tho it is THE vertex color channel. So i guess, in the vertexpaint modifier, you have to check "Map Channel". The channel 1 should be your bitmap…
That did the trick, seems like a weird bug, but once I made the change to the map channel it renders vertex colors with my texture, but now I lost my textures in the viewport, and it just displays vertex color. lol -just so long as it renders. Thanks again. :)
Nevermind, I figured it out. I had to set all of the channels to the same number, and they showed up. This goes for the vertex paint modifier, and even the material.
Hi, I know that this is a bit old, but I'm having a tough time trying to get this to work. I cannot get my vertex colors rendering no matter what I do. I've even took the time to do the steps that have been mentioned here. Any help or advice would be greatly appreciated. Thanks.