Yep the method Neox outlined is what I would use. The TexTools UV>3D method requires a bit more work. TexTools really isn't designed to do this and because of that it won't make a good morph target, you need to break the mesh along UV seams so you have the same number of verts/open edges on your mesh as the UV layout…
You can texture it, then clean up the seams if you want, or you can make a set of circle and overlap them, then use splines to set them around your model. Max has a Obj2Spline script on Scriptspot which does just this, but since you use Blender and Maya, I have no idea on how you would go about stacking copies of the mesh…
Hey guys, Working on my entry for dom war, and I was wondering how you guys might recommend getting chainmail on my highpoly. So far I've tried a combo of Metaliandy's chain mail script to generate the mail, and MoPKnit to try to get it onto the mesh, but I've run into some issues. Basically, everything works until I try…