Hi Folks I created a med poly sculpt in zbrush that I polypainted and GUV uv mapped in zbrush. All I want to do is render the sculpt in Softimage. However when I import the obj the polypaint is on the model but it is not aligned properly. Something got flipped. Does anyone know if i need to flip uv's in zbrush vertically…
Vertically, by default. You can have zbrush fix it on import/export, flip the texture itself (in zbrush prior to export, or afterwards in photoshop), or just correct the projection in Softimage (open the texture projection's properties and change the V scale to -1.... probably the quickest thing to do if you don't want to…