You're a life saver Razgriz, cut my render times to under 10 minutes, still don't look quite right but I think all it takes is a little tweaking :) i'm not using GI though, when i turn it on calculating GI gets to about 17% then stays there, not sure why this is. Tried turning down ray samples but no change.
Hi Polycount, i'm currently working on an architectural assignment, the main aim of this is "photo realistic renders" using the Mental ray renderer. The main problem i'm finding which of course was to be expected is render time. I've finished the scene now, it's not perfect and it's only using the standard arch and design…