Hi! This might not be the right sub-forum for this type of question, but I hope so. My question is, which renderer do you guys use for rendering out portfolio and show-reel stuff? This summer I'm going to University and I'm going to apply to a few game-development schools, and in the application you are required to show…
The only people that should really put any effort into a reel are animators and thats because you have to see their stuff move. Everybody else should display still shots rendered in realtime. UDK, Source, Marmoset Toolbag bla bla bla even 3dsmax 2012 does a good job of rendering things in a realtime viewport. 90% of the…
Ok, thanks for the answers. But if you had to chose between Marmoset and 3DS Max, which one would you use for realtime rendering? Please forgive my stupid questions, but I'm fairly new to this.
I personally prefer 3point, and if a future update includes a small tool for rendering out sequential frames from the viewport I will love them forever. I know its possible with other scripts but that's not the point :D
What mark said. If you're not an animator, employers don't want to see a reel. Save yourself and your prospective employers' time and take some nice screens.
Both are pretty much the same, but 3Point has more options. Thinker with both of them and see. Xiouli's strength is the simplicity and quick setup (as well editing power if you know your stuff) while 3Point is more of a closed package which has the more tools to play around with.
Ok, thanks. One last question if you have the time, would you prefer 3Point Shader over Xoliul's Viewport Shader? I know it's a pretty subjective opinion, but I'd like to know what you guys would use.
Both are pretty great. I would personally use Max and the 3Point Shader for simplicity's sake, (keeping it all inside one art package.) but Marmoset will produce its own, distinctive, good look. It's up to you, either looks fine. http://www.3pointstudios.com/3pointshader_about.shtml (3point shader)