Hi!
This might not be the right sub-forum for this type of question, but I hope so.
My question is, which renderer do you guys use for rendering out portfolio and show-reel stuff? This summer I'm going to University and I'm going to apply to a few game-development schools, and in the application you are required to show previous 3D/2D related work, where 3D is an obvious merit.
So I thought I'd send in a demo-reel, I mailed one of the schools and they said a demo-reel would be optimal, but I wonder about which render to use.
I could use Marmoset, but I find it rather difficult capturing a decent resolution video in real-time without any lag. I have also begun rendering out some models with Mental Ray and VRay, since but the render times sometimes reach 30 min per frame.
So could you guys give me some tips how to render out a professional reel?
Also, if I use Mental Ray or VRay for the rendering, would that be looked down upon since it's pretty far away from real-time quality?
If you think I should use scanline, could you please give me a few instructions about lighting and render-settings, since I just use my standard studio-lighting scenes with VRay and Mental Ray and I haven't got much experience with rendering or lighting rigs at all.
Help would be greatly appreciated, and please forgive my incoherent writing.
Replies
90% of the reels for environment and character art do a horrible job at doing what still images do fantastically well.
30min in MR or Vray is horrible for simple objects. We use Vray at work all the bells and whistles and on the super heavy environments it takes up to 10min per frame.
Please forgive my stupid questions, but I'm fairly new to this.
http://www.3pointstudios.com/3pointshader_about.shtml (3point shader)
Xiouli's strength is the simplicity and quick setup (as well editing power if you know your stuff) while 3Point is more of a closed package which has the more tools to play around with.