Good Evening, Does anyone have any good workflows or recommendations for creating a repeating/tiled texture that repeats only a portion of the texture map? So instead of using an entire 512*512 to repeat a texture, you can be able to tile just a portion of it, leaving the rest of the map open for texture sharing?
I can seem to figure out how to tile a texture on x and y on one map... I'm using 512*512 and if a tile takes up 1/4 at 256*256 it doesn't tile. I'd need to take up half in order to offset and have it tile correctly, but if I need to take up 1/2 of the texture map, tiling in both axis is impossible, no?…