If you are just now reading this thread please scroll down to my last post for the latest issue, thanks Following a video tutorial where the author is using render to texture to bake highpolydetails onto the low poly. He uses raymiss check to see areas where the cage misses the LP. The two issues I am having so far are as…
@ Mark Dygert, Yes, that upper left image is from the preview plane. Im going for a diffuse texture exactly as you described + the raymiss check, a flat grey texture. In the video, the authors preview plane automatically comes up with this diffuse as shown in the screenshot. Is there a way I can do this? Because at the…
Is the upper left image from the "preview plane" that pops up when max is rendering? Don't ever use that, it contains a full render of the object including scene lights (there is always one light in the scene by default its right behind the viewport camera). If you rotate the model and render you'll get different…