Following a eat3D dvd. In the video, the author breaks some pieces of with quick planar map. Then selects everything, and uses relax to get everything down to a similar size and remove any possible stretching. When I attempt this it decides to break the chunks I used quick planar map on into separate parts. This is not the…
Oh yea... you can kind of see the not selected pieces highlighted in blue in the first image. Also know that there are other ways to "normalize" the scale of UV shells without having to relax. In TexTools there is a "normalize" function (formally a stand alone script MoP wrote, but with some improvements). A similar…
Also, you can uncheck Normalize Map in the unwrap before projection, so each projection is in real word size, and not trying to fit the 0-1 square. This way, all your projection are homogeneous. You can then layout roughly the uvs in a square and scale to 0-1 square when you are done. Same stuff as check "real-world map…