i agree with that. however there is some bit that causes need for limitation. if someone is working at a AAA studio, it is very doubtful (im only assuming because of.. well.. being realistic) that a person will work on both characters and environments/props. now that doesnt mean that just because your job dictates you do…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…