I recently joined a studio who uses maya for their levels and environment work, I am switching from 3ds max and am wondering if you could list any useful maya addons/user content, such as: Scripts Toolsets shelfs curve tools UV tools Or information that might help me make the jump from 3ds max to maya, or anything related…
Ninja UV (formerly KAM mapper). http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 it costs $25 now, but it is a great script, and the author is always adding cool new features.
m4dcow, I tried that ninja thing when it was called kam mapper and after 10min of use found that it didn't offer anything the default maya interface didn't already have. Has he added something to it that is actually useful?
Depending on your Maya Version there is "LevelTools" or "LayoutTools", which are meant to help with Level Design. 8 and lower : http://area.autodesk.com/downloads/plugins?word=level&where=1&software=8&script=&os= 2009: http://area.autodesk.com/downloads/plugins/leveltools_35 2010:…
The snapping alone is a awesome compared to Max IMO. Holding down: X->Grid, C->Curve/Edge, V->Verts. Hitting insert lets you change pivot. UV Tools probably Roadkill, or this one that another Polycounter mentioned recently that I saw: http://www.castorlee.com/maya-tools/auto-uv-mapper Also I agree with SpeC, NEX is pretty…
@Malcolm The edge mapping is good, for mapping tubes and stuff, has an option to unitize those UVs. Normalizing with certain values of U and V. UV Snap alignment, you can overlay a bunch of slightly different meshes and have the UVs snap to a target shell so that are all overlaid properly. Select interior UVs, or select…