Ah, that makes perfect sense. The floater and RGB mask method seems like it would be the best way to go about it. Thanks for taking the time to explain.
notice that using EQ's bending floaters (lol), you can avoid any unnatural distortion caused by surrounding geometry. also note, that his holes are bevels, not extrudes.
Ah, the wonderful world of polycount :) Your rail, i would use floaters instead of keeping it as an solid mesh. It'll save allot of triangles! But you'll loose some texture space. You still got some vertices that doesn't help the shape:
this is how I do bent floaters, I bend the "matching" geo, by hand generally, but leave the inset geo alone, otherwise it gets warped. (the top one is the good one, bottom two are showing "bad" methods). PS: I bend, then add supporting loops after.
I agree with the screw comment, hell all these screws need to be floaters, as for the blue diagonal lines towards the stock of the gun you are saying its flat? I am not sure I agree with that, all the references I have it rounding back there, and thats how the actual P90 I used to own was shaped as well. Or am I…
If you're planing on using alpha, it shouldn't be a problem. If you're not planing on using alpha, it is a problem, this is one of those common noob(not saying OP is a noob) baking things, someone models a hole in their model and wonders why they have weird errors there, you know. But there is one thing to consider when…
Yeah, that pretty much covers it there. Here are a couple more: 6. Do another test bake 7. Another round of corrective geometry or smoothing group tweaks - I'll often find one or two little things after my final uv pack is set, that I didnt notice with the quick bakes 8. Prepare for final bakes - Explode high/low - Make…
Moreso than going over in painstaking detail and giving you crits, as I feel that you can do that on your own by studying your ref, I'de like to give you a few bits of advice. 1. Block out your shapes with simple, clean geometry before getting too heavy with your supporting loops and such. I know this can be difficult to…
I corrected all the problem areas found in my test bakes, and then scaled up/down the correct areas. Therefore I am working through step 5 at the moment which is UV packing. Here is what I have so far. I visited online portfolios and looked at flats to get an idea of how much padding I need. How is this looking? Hope I…