I'ved noticed that guns like the G3, MP5 etc have the same body styles, same with AK's, m4s, ar-15s, and some HK guns and there are many more. What im asking is there anything wrong production/portfolio wise with creating different barrel variations or interchangeable body types to reuse models? Like If I make a m4 body…
I wouldnt go as far as to say Id create different textured parts. Just high poly parts that can be adapted. Ill just stick to doing it with scopes and accessories and less the actual gun. That last image is very inspirational, what is it based off of?
Generally speaking, if i'm reviewing your portfolio I want to see variety. Even if you specialize in guns I want to see a variety of guns, not 37 variants of an m4. Since making modular weapons takes a lot more time and planing, in the time it took you to create that modular m4 system you probably could have created 4-5…
There are two different things here: 1) demonstrating an ability to create a modular weapon/accessory set like you would see in Call of Duty/Battlefield/Homefront/etc. 2) demonstrating an ability to create a number of unique assets. If you fill your portfolio exclusively with Kalashnikov-based rifles, you're going to look…
For production I'd say it's a good and efficient solution (though some texture twiddling might be nice to stop it looking too much the same) For a portfolio it's a more personal matter. Doing each thing uniquely will indeed give more experience and might be cooler to show off, but showing you can work efficiently (by…