cool barrel, few crtis: You need to work on the material of the barrel. Its plastic right? The specular is looking chalky and not in the favour of the materials properties. Maybe add a slight cubemap over the top - or smoothen out the spec falloff. The Tap looks disjointed from the barrel- maybe make the attachment more…
Yeah I'm not really saticfied with the spec of the barrel in Mayas viewport but I though I will experiment more with the shader in UDK. Otherwise I will change the specular texture :) I first had an AO from the tap but since I'm using the same texture on the barrel with and without the tap I had to get rid of that one.…
Cool stuff: I think you could turn down the business in the spec if the barrel. Those kinda plastic barrels tend to get pretty beaten up resulting in kinda "deep" scratches and stuff. I think the specular it self can be a bit more plane with benefit. It looks like you went a bit crazy with the polygons on that tap. And…