Hey, I'm just about to start modelling my first car for a racing game. Just wondering if there's anything important I should take into account before I start. Presumably since its a hard surface model then perfect topology isn't a massive issue. How does the modelling affect things like reflections? Anyone who has modelled…
Actually perfect topology is more important on cars than just about any other kind of model. Because the object is both reflective and very precise even the smallest pinches and bumps will stand out. Good sub-d car modeling is about building a really tight and clean cage. You should define every curve and edge in full and…