Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Frozishe
Home
›
Search
Topic
Your tool of choice for AO generation?
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Your tool of choice for AO generation?
Reply by
chronic
·
Mar 2011
·
Home
›
Technical Talk
Topogun makes some beautiful AO bakes - and it uses the graphics card to accelerate the calculations so its much faster than XNormal for example.
Re: Your tool of choice for AO generation?
Reply by
CheeseOnToast
·
Mar 2011
·
Home
›
Technical Talk
Xnormal with the method switched to "cosine" often minimises or eliminates low poly edges showing up in areas you wouldn't want them to, like the sides of a cylinder for example.
2 results