Dear Polycounters I'm currently busy graduating for my Game Design master and i'm working on a Low End 3D pipeline with Zbrush integrated. At the moment i'm doing some research into "digital sculpting" in general but I was wondering: Where is the line between 3D (poly) modelling and Digital Sculpting for you. What does…
haha xD I'm not high sorry, you did give me a nice answer though. Thanks I'm just thinking what exactly digital sculpting is. Because sculpting is not only about pushing and pulling clay, (real) sculpting is also slamming into a huge rock with a hammer in an artistic way ;). So I think "sculpting" in zbrush is actually…
Are you high? Sculpting is just another tool in your arsenal. It doesn't matter when or where you use it and "where the line is", it matters on how efficient you can make yourself work and how much time you can save while retaining quality. For some people it's faster to tweak verts or edge loops one by one (or with soft…