Hi guys, I'm looking for a way to get mesh deformation driven by cloth simulation in Max to Unity3D - has anyone tried this? I'm guessing the animation has to be baked-in somehow first? Thanks!
Thanks for the tip! Yes, FBX is what is used generally to get models and animation into Unity, but I have no earlier experience in getting Cloth-driven stuff out - I will look into Point Cache!
Thanks for the input, guys! I'm still trying to avoid using Unity's cloth sim, because in this case, in-game simulated clothing is really not that essential and on the other hand the there's a lot of other things that could use the "saved performance". the idea of using cloth to drive bones seems like the best alternative…
Within Unity: Select object (robe or whatever, fbx imports each separate mesh separately and nicely, so you can select which bits you want), then up top Components > Physics > Then there's 3 cloth options. Play around with those, they're PhysX driven, but you can mess with the physics rate with Unity's Time Manager. The…
reading that makes what I'm about to say fairly redundant..but since I havent posted in a while, and as I have been accustomed to at work, "quantity over quality" so here goes :poly142: don't see why you'd want to bake out cloth simulation from one program and use as animation in unity..rather just animate joint driven…
Thanks, In the meanwhile I learned that Unity does not support vertex animation, so I guess that excludes point cache. The bones conversion sounds promising! Looking into that next! EDIT: Unity has Cloth simulation now, but I'm afraid it might be too expensive for character clothes (it's not really the main focus anyway)
Discussion about point cache, its expensive at times. http://www.polycount.com/forum/showthread.php?p=880762 Discussion about converting a cloth sim to bones, much lighter and results are scalable, tweakable and loopable. Know that you can loop point cache data using morph targets.…
i think you can use the point cache modifier for this. Not sure what formats export the vertex animation in a good way for unity though i think fbx does but i'm not sure