i scuplted a model without ears, then found out about vector displacement maps, checked a tutorial, however instead of using a plane from mudbox i created one in max, extruded some polygons here and there and gave it a somewhat shape of the ear. Took it to mudbox, sculpted the ear to my liking. i tried using a regular…
ohh, i see, that makes sense, thanks for the answer. So that is why in the tutorials they used plane from mudbox for the source, and the plane from mudbox again for the target. They were both planes to begin with same uv's and everything.