It will give you a color map + alpha, and a normal map. It wont take into account shadows or lights however. If you want the shadows included, again I think it would just be easier to render a single frame and use that for the diffuse color. Thanks, and yup (it was mostly a test at using Zbrush's Zapplink)
Hey folks, I have an interesting problem here and I am curious to find out if this is possible. I have a model (high poly) I created that I want to render to a 1024x1024 texture so that I can reapply it to a polygon plane to then reconstruct a larger plant using the planes. (Low poly)…