Sorry I may have phrased that badly. I would in no way be making a carbon copy of freelancer. That would definitely be pointless! Totally agree with you, especially on the point of leading by example!
Remaking a game is maybe a dumb idea, a spiritual successor could work. having worked on a lot of failed projects and a few which are doing ok, the principal question to ask yourself, is what your skills and abilities are, and how much of the actual development you'd be able to handle yourself. The actual capabilities of…
When should you know that a mod idea is too big to be done? Is there a certain point at which the scope of a mod is simply too grand to ever be possible? How do you know when an idea may be over reaching? Is it a case by case issue or is it more about personal commitment than anything else. An example: I loved Freelancer…