problem is luke if you select each colour with the magic wand you get horrible ragged edges. is there a better way to select your colours and get clean edges like the alpha channel does? select by colour range still gives me slightly weird edges
What about color select? I think it would suffer from some of the same problems as the wand... humm. OR what about output it with alpha, hold shift and click the alpha channel to get better selection? Remember you can toss a bunch of alpha channels in the channels menu and use that method to house various selections. The…
ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
I didn't know about paste in place, I'll have to look that up. I would hold down ctrl+alt and drag one layer from a file into another and it will land in the correct position in the new file, provided you don't have anything selected which I think might do the same thing?
when rendering to texture, I am using multiple objects baked on to a low poly mesh and would like have an alpha for each element without separating the high res mesh. ie a high res torso might have 12 different elements , but they are all attached. I am renderig out a diffuse, so can use the magic wand to select the…
yeah the thing is Mark I will then have to separate all my high poly objects, which is doable , but a bit inconvenient as some of my meshes have a lot of subobjects BTW I recently discovered 'paste in place' in photoshop. what a godsend:) Mark did you mean copy the diffuse in to the alpha channel, then shift select to gte…