when rendering to texture, I am using multiple objects baked on to a low poly mesh and would like have an alpha for each element without separating the high res mesh. ie a high res torso might have 12 different elements , but they are all attached. I am renderig out a diffuse, so can use the magic wand to select the…
yeah the thing is Mark I will then have to separate all my high poly objects, which is doable , but a bit inconvenient as some of my meshes have a lot of subobjects BTW I recently discovered 'paste in place' in photoshop. what a godsend:) Mark did you mean copy the diffuse in to the alpha channel, then shift select to gte…