Looks boss man. My only real critique is your final beauty renders. I'd love to see me them textures you made, but I can't really see anything through the dark render and your photoshop cloud filter. I know he's like a Sith Lord and all, but it's important that when presenting a model no matter how umm... dark the subject…
looks really cool. I think your textures need some extra loving, looks almost flat colour right now with an AO pass. Also try colouring your AO pass if you havent already, black shadows really kill colour on a model.
Looks badass. awesome job Gir. One thing i would change is the pedistal, it looks kinda crap next to your character. even if it was less blocky it would be nicer. Also the cloth a bit of manual tweaking of his cloth areas would really help the presentation. when you see his flowing cloak you kind of expect the rest of his…
Nice work man, though I think you could make the lighting a lot more interesting. Maybe adding a gradient background as well, though subtle. When looking at your diffuse-map it might be nice if you add some more detail on there, right now they look flat. You're not really selling the material. I know it's supposed to be…
ok i'll take another look at the alpha. the problem i'm having is that 3dsmax doesn't like real time alpha... at all. let's hope 2012 is a bit better :P
From what I saw 2012 is meant to drastically improve on viewport alpha [video] My one crit would be the textures lack some fine detail on the robes. otherwise looks great!
The detail is certainly much clearer, but you could keep the dark background if you added a rim light like demonstrated here. As is, it does lose a little of the dark Sith drama on a lighter background and the robes are looking more gray. I think a light blue rim light would set everything off nicely.
i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece! textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection). when i recompile the textures i'll be putting the gloss,…
yeah i'll look into giving him a different pedestal Fletch. i'll revisit the textures next week hopefully. i'm just trying not to spend too much time tinkering. i've fallen into that hole before, tinkering with something for way too long when i should just call it done and move on to something else. i can repose the cloth…