I really love the sculpt you've done, but the textures don't really do it justice. The diffuse needs more love put into it and I think the stand is really bland. I would make the stand not perfectly circular and maybe put some star wars-y type of debris on there to add interest, just a thought ;)
Yeah what the others said, the character is cool, but those final shots just aren't doing him justice, your diffuse textures are just so dark, can barely see anything anymore on him! The clouds aren't helping either, and the red lights on the pedestal are attracting too much attention in my opinion (but mostly cause the…
Nice work man, though I think you could make the lighting a lot more interesting. Maybe adding a gradient background as well, though subtle. When looking at your diffuse-map it might be nice if you add some more detail on there, right now they look flat. You're not really selling the material. I know it's supposed to be…
i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece! textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection). when i recompile the textures i'll be putting the gloss,…