hey d1ver, thanks a lot. Actually, believe it or not but i was looking at your WoT tanks while working on my recent tank textures. But looks like i missed that desaturated edge aspect... Dam, that looks sweet, definitely will add that, ty for paintover :) sneakymcfox - i guess i see what u mean. Hmm, wheels have some dried…
Hey guys, I while ago I joined Rising Storm MOD team to give them some hand. They asked me to do some tanks. Unfortunately I did not have enough spare time to keep up with efficient pace due to work and other things so after quite a long time I ended up making only 2 tanks (something that was not that urgent i guess so it…
finally the 2nd tank went public as it appeared on some screenshots :) So here is a quick update with some breakdowns :P It was not as detailed as M3 Stuart, but well, its the design :) EDIT: re-uploaded the version without 3-color camo, cauz i don't like that camo, but it has to be in the game due to historical accuracy :P
ty Hywel, now i know who u r on the polycount ;) Btw, just wanted to mention that I have updated the 1st post with new renders of adjusted textures, ty d1ver once again for suggestion;) It is quite subtle change but I hope I've got quite what u meant.
Hi, Vlad, this is some great work! And this is coming from someone who can't even look at a tank anymore without a suppressed urge to throw up or burp at least ) As a general advice I would recommend to desaturate some places where paint wears thin(gray metal underneath) thus introducing more color variation in generally…