I would get desperate if the actions were soo slow, have you ever played X-Com ufo? its turn based but the animations are fast and quick, you dont want something so slow sometimes, you want it to go fast so you can make the next movement. what you should add is a Slider to Speed up or Slow down the game at will.
I am not trying to defend the mechanics but it would really help if people could make suggestions or be more precise about what actually is the "slow" part. Just saying it feels slow or sluggish doesn't help me much. Thomas P.
what's your core demographic you're trying to target here... if it's casual gamers or people who like slow stuff that doesn't have too much action, then the polycounters here are going to point out the speed as a problem... if it's a niche thing and you're not trying to appeal to a mass market (there are games that target…
The game looks a little slow, but I think the animations (or lack of) are making the problem look much bigger than it is. The player could use a combat idle animation, as it is now he just stands there and his animations are a little stiff and slow. Also, it seems odd that they walk instead of run in combat. Combat should…
stop being so protective of your game style, if this is the impression people get from the video then you should accept that and take it on board rather than defending the gameplay to the death. pokemon is the same style in the sense that it has a turn based system that doesn't feel slow, the first few final fantasies did…
I think you are comparing this game to other most modern RPG's. This is not what we are trying to do here. Yes, it does feel more relaxed because it's turn based and tactical in nature. We want the player to explore and not just run through the game like it's nothing. Same goes for battle. You have 2 actions in your turn…
Some of you may or may not remember "Dungeon Legend". Well for those who don't know... Dungeon Legend is a dungeon crawler/rpg for Mac/Win. Development took a nose dive into the land of "Slow to Dead" there for a while, but it's back and stronger than ever. We've hired a never programmer and he is great to work with. We…
I think you have a problem here with your demographic. People that like turn based, highly tactical, slow, deep, thought provoking rpg combat, don't care about graphics. These are the people that play dwarf fortress, and other roguelikes. (Hardcore) People that are enchanted by graphics and ambiance (which you've pulled…
I don't think that the "speed" of the gameplay is the problem, rather it would be more interesting if you focused on faking the speed with interesting battle idle animations. Though rather old, some of the Playstation 1 Era Final Fantasy games may have been slow but avoided looking slow by having fast and fluid animations…