I am currently working on some modular sci-fi parts to support research I am doing (found here http://www.polycount.com/forum/showthread.php?t=78444) and am in need of some opinion, it is currently a WIP and the smaller detail like bolst etc. has yet to be added. The wall style I am not sure on, to go heavy detail, medium…
Thanks for the reply will keep that in mind I have another issue, this one I have tried and tried and tried to fix, it came from this issue originaly http://www.polycount.com/forum/showthread.php?t=76476&highlight=modular To fix this I made the floor a tile, this fixed the shadow issue however I now get some strange effect…
I am still working out the best way of doing things, so is everyone to a point getting better / faster etc, though atm I am follwoing Epics kevin Johnstone's method (not intentionaly) of modeling http://www.polycount.com/forum/showthread.php?p=678052, I tend to do something one way that I am confortable and see if its any…
I am after some opinion on the dimentions of the hallway, been bugging me for a bit now and tried severel different things, thought about opening up to opinion now as I am still not sure. I want this hallway to feel spacious however the height feels wrong when ever I play it in game, UDK has a high camera it feels like
are these all of your high poly objects that your showing? if so i would recommend taking some time to smooth out those sharp edges you have going on. i understand your not trying to go over the top with details, or id be saying that they look pretty bland, but sharp edges wont read all that well on any future normal maps
Here is set number 2, living area, this is supposed to give a clean and spacious/open feeling I need to fix a little part on the bulkheads meeting the floor, looks a little odd atm. Overall feel Window curved beams Window block beams Wall Wall open pannel Door Bulkhead Floor Roof
i like the upper few since the extra detail on the last one will get kinda repetitive looking when tiled. i think it will really come to life once some materials are made
y like the direciton it is going in but i do got to agree with snader to make the screen and pipes separate that will make it much more flexible and easier to add variation.