hello, im working for myselfe project for showreel mixed with texturing, modeling and animating. For now I have modeled pirate character. I would like to present it in high poly for films and low poly for games. So, if I have high poly model, how actually I could present it in low poly? Do i need to delete some edges to…
Any kind of rendering (even the viewport although it doesn't display it that way by default) results in triangulation, so triangle counts are more accurate than poly face counts for determining the cost of the mesh. You can say that vertex counts would be even more accurate for performance measurements, but most people use…
Hello, thanks for all responds! snake85027, I will try to push in/out more... I actually try to make him look stylish from my picture, I actually made him little changes like adding hook, etc. Jungsik, yes Im thinking of animating him in high poly, but will see... Im stilly confuze for now to keep all in low poly in…
You're at over 12k triangles which isn't terrible these days, but it could be optimized greatly considering the simplicity of the character. Poly counts for the low poly models varies depending on what gaming platform or system spec you're aiming for, but I think trying to keep it under 5k triangles (which is not the same…