Here is a sci fi scene that I have been working on using a modular workflow. I created all the textures first, and then modeled everything thereafter. This is a first pass, and I will really be going through and tearing out the back end of the ship for a future update, but here is where I am at now. This shot is rendered…
It's so bright my eyes hurt. The emissives on the sides distract me from your focal point. Anyway, you might want to add more variation into your scene with some broken parts to create a better interest leading up to the end of the hallway. Leading people with curiosity will create a big interest into what's at the end of…
the dof is a little extreme, i tend to hate when its anymore than barely noticeable but thats just me. i also feel like there is quite a bit of blue in your scene, i would try and add more color variation with the lighting (similar to what you have at the end of the hallway) as well as adding some variation to your…
Alright guys, I tuned the emissives as well as the DOF and I think this is looking way better! I am getting some breaking in the lighting on the tile pieces that are in the foreground of these shots though, I was wondering if anybody has any ideas why. I am going to be experimenting with more texture variation this…
Nice start, other than the dof, you could really need some normalmaps or geometry that gives the details more depth, also work on your speculars, you got lots of metal in there that could use some beautiful specular sheen to really bring some more life to your surfaces. Keep going, its a solid start!