Hi folks, I'm piddling around with UDK please may I have 10 seconds of your time... I'm trying to learn how to setup a shader that looks like... I've looked at various bits and pieces (thanks to Hourences, Neox and others) but nothing is quite right yet. Here are 3 examples (just base colour):- This one has hatching shown…
Stripey bits I think you have going well with camera projection. You could also use a cube map. For the linework consider creating a line texture and masking it from either light or camera angle. The main texture will work well with largely flat colors. To complete the look you'll want a full screen post depth and or…