Effective ways to enforce copyright without pissing people off: -server based subscrition/micropayment games (OnLive/WoW/etc.) -value added DRM (Steam) -never show it to anyone -Kickstarter Somewhat effective ways to enforce copyright without pissing people off: -large capacity disk based media and special hardware (Xbox,…
I realize there's been some weird shit I disagree with posted since the first page, and I admit I've only scanned over some of the larger chunks of it, but whatever. This is mainly in response to the first post. Also, this is pretty long-winded, but I'm trying to unpack the whole thing. This is my current take on the whole…
I find a good portion of the friction between potential customers and publishers comes down to the perceived mentality of the publisher involved. Ones that can successfully disguise DRM as a beneficial tool or even make it to where it IS a beneficial tool (Steam) will almost always receive more favorable support from…
I wanted to open a thread that tries to get at the core of the issue of copyright and infringement. Not the moral or ethical issues, but the technical reality of it (i.e. copying and sharing is easy). I also wanted to ask others to share their thoughts on how we can settle this dispute about whom is entitled to what in the…
Neverminding the greevar circus act, I've got a question about IP that I'm unsure of. OpenArena has a Free open-source from-scratch map called 'wrackdm17'. It has the general layout design of q3dm17. Some GNU GPL fans argue that it's perfectly legal because it's an original work created from scratch (which it is), though…
Honestly I think these times are waaaay over by now - at least in some parts of the world with good network access and the appropriate license systems. I dont think the perfect balance has been found just yet, but its getting very close already! Instead of relying on jargon or IP theory semantics, I'll simply give you my…
I don't get why you think that. The game forced you to be online for a single player game. If you lost your connection, you lost your progress. "Invasive" probably isn't the correct term in this instance. Maybe "abusive" would fit that particular DRM. My main problem with those types of measures is that they wreak of…
"If a dev introduces a DRM with their game that I find intrusive on one platform I could always get it on another, or hey, this might be crazy but, I could also not get it." I don't find any fault in the logic of your statment, but would it be practical to try to make them all see it that way? It would be far less work and…
Do you want me to leave? Is that it? Am I so terrible that I shouldn't be allowed to be here? I can't believe this. I tried to move this to where anyone who didn't want to see my comments could just avoid it and you take it upon yourself to come after me and try to shower me with more negativity. I think you must like…
"People stop pirating when it becomes easier to spend money." This is probably the most important observation of all. It's plain to anyone that when it's easier to just spend money, people spend money. Those that want to use the diy method are the ones willing to endure a little inconvenience to get what they want for…