Hey guys , heres a transformer that I have been working on lately. I have just managed to finish the high poly model and am about to start making the low poly model for the bake. The main challenge with the model was to take a fuselage and wings , and add extra elements to create a transformer with semi-correct anatomy.…
managed to get a new account working. Here is the finished vehicle texture. I am trying to come up with a name for the transformer at the moment. Light speed is at the top of the list :)
Here is an animation showing the vehicle transforming. I have practically finished the texture for the transformer now, but I need to finish off the spec before I apply them so bare with me. It's safe to say animation isnt my strongest area! I still have much work to do to this , I want to have it flying with some cool…
Looking good! Yet I think you went over the top with rust and scratches a bit. As for the animation the timing needs to be improved, the landing part kills it for me... Check Starscream in Transformers movie for reference!
For some reason now when I rotate any of the objects they will scale up and stretch. Also the pivot point is not aligned to the world :S There are no key frames present. I reset the xforms before I animated the mesh in the first place :s This problem started when I used to transform the object and I thought it was to do…
Check out the way the cockpit/nose breaks up on starscream from the transformers movies. If that doesn't help you create something better, perhaps split the nose down the middle and have the sections slide up. At the moment he has some long dongle-cone thing going on and can't even crouch, so that's a design problem you…
I have managed to remake the animation and soundtrack. I used a miture of samples from some free websites, I also managed to incroporate some of the sci-fi sounds from the pod racers which link in really well with the transformer theme :) [ame]http://www.youtube.com/watch?v=wOVcoQFuiQo[/ame] Sadly it's for a uni module so…